However, autoencoders are usually used to solve the problem of efficient data compression, therefore, a feature of their architecture is Bottleneck - a bottleneck, that is, a network layer with a small number of neurons. It is necessary to feed an image to the network input, to get the same image at the output. The task is very similar to the solution of the auto-encoder task ( ). First, let’s look at how a neural network works to solve the superresolution problem. Impressive results have now been achieved, resembling the scene for improving the image from the Bladerunner movieĪll of the following will apply to convolutional neural networks ( ) a subtype of neural networks used for working with images. The idea of superresolution is to improve the resolution of the image drawing the missing pixels using a neural network. To increase the resolution and get rid of large pixels and steps in games, various postprocessing and anti-aliasing algorithms are currently used (for more details, see ), but anti-aliasing algorithms lead to all the hated “blurry” pictures, which are often even less preferable than the angularity of large pixels.īut you can try to improve the quality of the graphics using the technology of superresolution. Another approach is algorithmic enhancement. Not every game deserves remastering in HD since it takes a lot of effort in redrawing graphics. The same is happening with CNC first game of series due to high-its res remaster (red line) ( ). Redrawing textures for the HD game Heroes 3 took about six months in 2014 from Ubisoft and caused a peak of interest in this game Improving the quality of graphics is often critical for gamers. Although the large-pixel old graphics may have their charm, many are now not happy with this quality. After a bit of nostalgia, I decided to recall my youth and run one of the old games on the Dosbox emulator and was unpleasantly hit by giant pixels and low resolution. For me, the majority of existing genres arose from the 90s. The colorful and bright DOS games later became a real discovery for me. In Russia, PCs were not very abundant at that time, so my first gaming station was ZS Spectrum with games on tapes. In the 90s, when I was a kid, I loved playing video games on my PC. Real-time superresolution (RTSR) neural network for game graphics enhancement (Nvidia GPU-only) Jagged Alliance screenshot ( Image by author)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |